The process for any type of information design is the same. Like
in writing the process is meant to break down the overall process into easily manageable
steps. It consists of four major steps and is sometimes broken into as many
added steps as needed. The four basic steps include. Define, Brainstorm, Design
and build. Most designers will take several added steps to ensure a better
outcome. These usually include Research, Testing and Improvements.
Below is a graphic I modified to show the process in action.
The first step in this process is to Identify the 5 w's. What this means is the Who, What, When, Where and Why. Who is the intended user of the design? What kind of design is needed? When is the design needed and when will the design be used? Where will the design be used? Why is the design needed and why is it needed? After you have answered all of these questions moving to the next step is easier.
The second step would be to gather information and research all you can about the place, people and needs of where the information design will be used, how it will be used and by whom it will be used.
With all of this information gathered it is time to move to the next step.
The third step is Brainstorming, creating ideas. Organizing the gathered information and compiling it into a way that makes sense. Brainstorming workable ideas in order to move on to the next step.
The next step in the process is to design a prototype. A working example of the design. Using all the information you have gathered and putting it all together in a package that solved all of the needs you found. Your prototype is not always going to be perfect and that's where the next steps comes in and is much more important than most would think.
The next step in any good process would be the Testing steps. By setting up your design in front of testers is the best way to find bugs, learn if your design is effective and will it work. Without the testing process a lot of work, time and money can be wasted and you reputation soiled. Bear states that "The value proposition of testing is that if you do it from the beginning, the project may cost a bit more, but it will end up saving money in the long run. The likelihood of "Getting it Right" in version 1.0 of you project will go up exponentially the more research testing you do". (Bear pg.77) After testing is the time used for improving and fixing bugs in your design. After all these things have been worked out then the design can be completed.
References:
Bear, K. - Information Design Workbook 2008 Brockport Publishers (Retrieved October 24, 2018)
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