Wednesday, October 3, 2018


 Information Design Theory choice
As my favorite theory of Information Design I chose “Sensorial Design.” “Sensorial Design is simply an all-encompassing category comprised of the many disciplines involved with the creation and presentation of media experiences.” Jacobson.Pg.288.

  Interaction design would be for me the theory I would least likely be interested in.  Jacobson explains that the best way to think about interactive design is to “think about experiences you can have such as stimulating conversation.” Pg.282. According to the reading there is not a lot of information related to this theory of Information Design and the best way to learn about it is through the performing arts, script writing, storytelling and instructional design

 One way to consider the meaning of Interactive Design is to envision all experiences as inhabiting a continuum of interactivity. Pg.283

  As with all things there are pros and cons. The pros of interaction design for me would be the ability to communicate my ideas with others in a clear easy to understand manor . Also it would be helpful for me to design a way for clients/ customers to be able to communicate their needs and ideas to me in the easiest way possible. As for the cons of Interactive design from my viewpoint I would say it is the fact of the process itself. Writing, storytelling and conversation are all Non- strong areas for me.

  Below is an example of how my chosen theory could be used here on my blog.

  In another of my classes we are trying to design a change in a video game that would make the game more fun and interesting to play. I chose to change the amount of pocket space in a game to allow for more storage. Allowing for more items makes the game much more user friendly and easier to play and complete certain tasks. It was also expected of us to show our other classmates a visual to help them understand what our changes were. Here is how I was able to accomplish this and also how the same technique could be used here on my blog.

By using screen shots of the game and adding the number digits and arrows I was easily able to show how my changes were made.

Source;
Jacobson, Robert Information Design MIT Press 2000. (Retrieved 3 October, 2018)

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